<?xml version="1.0" ?>
<!DOCTYPE bulletml SYSTEM "../barrage.dtd">

<barrage>

<barrageInfo>
 <filename>self-3010</filename>
 <group>OtakuTwo</group>
 <title>自分Bulletsmorph Part01</title>
 <description>プロギア3ボスの加速落下弾が、大原さんのシューティングスターのように弾撒き。</description>
 <capture>画面下のほうが安全かも。降ってくる弾にも緑弾の炸裂にも要注意。</capture>
</barrageInfo>

<barrageStyle>
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<bulletml type="vertical" xmlns="http://www.asahi-net.or.jp/~cs8k-cyu/bulletml">

<action label="top">
 <repeat><times>6</times>
  <action>
   <actionRef label="main"><param>-1</param></actionRef>
   <actionRef label="main"><param> 1</param></actionRef>
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 </repeat>
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<action label="main">
 <fire>
  <direction type="absolute">$1*120</direction>
  <speed>2</speed>
  <bullet>
   <action>
    <changeSpeed>
     <speed>0</speed>
     <term>30</term>
    </changeSpeed>
    <wait>30</wait>
    <fireRef label="star"><param>$1</param></fireRef>
    <vanish/>
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 </fire>
 <wait>210-$rank*90</wait>
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<fire label="star">
 <direction type="absolute">$1*(10-$rand*30)</direction>
 <speed>2</speed>
 <bullet>
  <action>
   <accel>
    <vertical>5</vertical>
    <term>200</term>
   </accel>
   <repeat><times>80</times>
    <action>
     <repeat><times>1+$rank*$rank*4</times>
      <action>
       <fire>
        <direction type="relative">150+$rand*60</direction>
        <speed>0.3+$rand*0.9</speed>
        <bullet/>
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     </repeat>
     <wait>2</wait>
    </action>
   </repeat>
   <repeat><times>60+$rank*60</times>
    <action>
     <fire>
      <direction type="absolute">$rand*360</direction>
      <speed>0.3+$rand*1.2</speed>
      <bullet/>
     </fire>
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   <vanish/>
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